One of the most popular genres of PC gaming is real-time strategy. It's been born in the year 1992, when Dune 2 saw daylight. It was a little revolution compared to the completely turn-based games, but it wasn't a thunder from a blue sky. I remember Centurion (1990) had a battle module which did not allow much to do, but played in real time. Anyhow, Dune 2 is widely known as the first RTS. It looked like that:
Now, it wasn't until 1994 that a second most famous early rts game was released, and that game was Warcraft.
The two games started two biggest rts cycles - Command & Conquer and Warcraft series, each of which had their declared fans who engaged in harsh discussion in order to find the better game.
The Great Schism of the Strategy Games, which should be basically dated 1990-94, has led to a great decrease in the popularity of turn-based strategies, almost killing the genre (that may be why so many of you didn't play any).
The comparison between early rts and advanced rts will be presented in another post due to lack of time today.
Piece of wisdom:
Experience is a wonderful thing. It allows you to recognize the mistake when you make it again.