Games from 1994 mostly had either early rendered graphics (simple geometric shapes seen as environment) or drawn graphics at their best. One of the latter was Dominus - real time strategy game, which allowed you to become a ruler (probably an usurper) of some fantasy land, invaded by foreign armies of strange creatures (who might also be freedom fighters). You had to eradicate them with your armies, traps or even slaughter them yourself, risking death in battle. Other activities included (magically?) breeding your own kind of soldiers, producing traps, spells and interrogating captured enemy soldiers. I think Dungeon Keeper took many of its ideas from this game.
Dominus was also very difficult, at least to an eight year old. But I have one great memory with it - evil lord (me) stranded in a besieged castle, his troops all wiped out, with no more traps or spells, asking himself: "do I really have to lose?", watching the besiegers breach the castle and take floor after floor, he meets them for one last massacre. This happened several times, once the besiegers were also the last enemy army and when I repelled them on the top floor of the castle, I won.
When I think about Dominus today, first thing that comes to mind is: "I wouldn't name my game that, unless the main character is either roman or wears a lot of leather"
A piece of wisdom for today:
It's lonely at the top, but you eat better.